Employ a deadly Combine arsenal including a Stunstick, Manhacks and a prototype AR2. Tear a pathway through four chapters of violent chaos. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Please be careful when playing if you suffer from epilepsy or photosensitivity.Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10.Įxperience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Warning: Entropy : Zero 2 contains flashing lights that could affect you if you are photosensitive. Experiment with Xen grenades - weapons that consume enemies and objects and spawn Xen lifeforms in return.A narrative driven experience with a fully-voiced and choreographed cast.Overhauled enemy AI, enemy willpower and enemy variants create exhilarating combat scenarios.A brand new campaign spanning seven chapters of content.Overhauled combat - new effects, enemies and weapons!. Confront the rebels on their doorstep and uncover a long-forgotten secret.Įntropy : Zero 2 is a modification for Half-Life 2. Explore the mysterious 'Arbeit Communications' facility. Tread in the wake of Gordon Freeman at Nova Prospekt. The pessimistic, wisecracking, door-kicking zealot known as 'Bad Cop' is back.Ĭommand a small army of Combine synths and soldiers on a Northern campaign to capture Dr.
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